Review of Pokémon Brilliant Diamond for Nintendo Switch Game

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Return to Sinnoh and relive Generation IV with the Pokémon Shiny Diamond and Shiny Pearl remakes on Nintendo Switch. With a new Chibi art style and a Big expanded Underground, can these Remakes surpass their original DS counterparts? Unfortunately for the experienced player, it’s more of a lazy Poffin than perfect.

2007 was a simpler time. This is the year Apple announced its first iPhone, The Witcher was released on PC and Ubisoft’s first Assassin’s Creed was released. In the world of technology and video games, 2007 was considered a rock star year for the industry, with hit after hit in games, including the fourth generation of Pokémon games for the Nintendo DS: Diamond and Pearl. Like many other veteran Pokémon fans, I’ve been playing this franchise since its first generation (red, sapphire and yellow), and I haven’t missed a generation since. I guess it makes it harder for me to please when Nintendo and The Pokémon Company remake games that I played many times in my childhood.

Originally developed by Game Freak in 2007, Pokémon Diamond and Pearl were excellent, and were only surpassed by Platinum, the last game of the generation. Platinum has solved many of the complaints that Fans have experienced with improvements and fixes to the gameplay, such as the crafting of Poffin, a back button in the Pokétch app, new Pokémon to capture, and new areas to visit, such as the Distortion world. It’s a pity that many of these improvements are not included in Brilliant Diamond and Shining Pearl. As with the Pokémon franchise afterly, the games seem to be taking one step forward and two steps back.

The shiny diamond and the shiny pearl, unfortunately, are no exception to this rule. Although the plot and the content of the publication remain intact (fortunately), many elements of the original games have been changed for the worse in the Remakes. It’s a shame THAT ILCA, the development team that took the reins of Game Freak for Brilliant Diamond and Shining Pearl, has not been able to strengthen the game to reach new heights. Even Chibi’s cute art style, which is aesthetically beautiful, seems far removed from the dark intentions of the plot. For example, Cyrus, the head of the Galactic Team, has a hard time coming across as menacing as a cute but scary Funko-Pop while putting an end to human civilization.

Apart from the art style, the Brilliant Diamond and the Brilliant Pearl also undergo strangely strange and inconsistent changes in gameplay. For example, experience sharing, the way the game evenly distributes the experience on your Pokémon team, is now always enabled by default and cannot be disabled. While experienced players have ways to make the game more difficult (Nuzlocke, minimum number of coach actions, etc.), coaches, battleground leaders, and the Elite Four have not rebalanced to adapt to this change in difficulty. This causes a player’s Pokémon levels to be very distorted, sometimes increasing by 10 levels or more.

With an unchanged difficulty level, this leads to another serious problem – friendship. The Brilliant diamond and the Brilliant Pearl have enthusiastically integrated the friendship of Generation VI (X and Y, Omega Ruby and Alpha Sapphire), which means that action effects such as survival at 1 HP and break status effects are now a feature of Remakes. action dialogues were also included, much to the frustration of the fast runners. Although these changes seem at first glance to emphasize the “hot fuzz” associated with the Pokémon series, the remaining challenge is practically non-existent. Of course, these changes make the series very accessible for young players. So, while all may be lost for veterans, teenagers will find solace in their peace of mind.

Unfortunately for the Remakes, the inconsistency with the game continues. Competitions, now called Super Contests, have been reduced, leaving very little strategy. In the originals, there were three different elements (visual, rhythm and acting), but in the Remakes, rhythm is the only element that remains, the visual refers to the effects of the lead capsule (stickers) and the Pokémon status (through Poffins) instead of the Fun Accessories. The acting element has been somehow integrated into the rhythmic minigame, allowing players to perform a movement during the performance. However, you can play online with others in super competitive programs, which is a fun local and wireless multiplayer feature.

To help players visually target the judges at the super competition shows, Pokémon must be fed Poffins to increase their star quality. In the DS, making Poffins was certainly an art. The players had to use their stylus and touch screen to mix the dough clockwise and counterclockwise, without spilling or burning, to create a perfect Poffin. Now the switch uses the analog stick to control the mass, completely eliminating the use of the touch screen. With limited flexibility in controls, this means that the production of Poffins is no fairer.

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