Review of Chocobo Gp for Nintendo Switch


The feelings I had when I heard the catchy melody of the theme perfectly sum up how I felt every time I drove Chocobo GP. At first I was humming merrily with the silly chorus and silly lyrics. The song came on again and I tapped my foot to the smack while uttering the funny words, but at the third or fourth time? Established irritation. It’s repetitive and oddly jarring, and as enjoyable as it was the first time around, I can’t help but reach for the volume button fast enough, and Chocobo GP’s gameplay is largely similar in that regard.

While this cute and cuddly kart racer has a list of shortcomings, there are some nice and redeeming qualities. And hey, some of you will love this theme tune. The story mode is one of them, and here you will see an adventure between characters from one of the most influential JRPG series of all time. Of course I was curious to know who showed up. People like a reimagined Cid from almost every Final Fantasy game; a cheeky Shiva jumps into some races; and even Ifrit (the best calling in Final Fantasy, not a competition) takes the opportunity to join the ever-growing squad that participates in races to fulfill his wishes. It’s a classic event of good vs. evil here with a nice, easy twist at the end. However, I never felt too involved in the carefree story. It’s clearly aimed at a younger audience, which is fine, but die-hard Final Fantasy fans may not appreciate how these iconic characters are portrayed. True, the entire cast of characters has the full voice acting, but it goes too far into scary areas and by the end of chapter 5, personally, I had enough.

Not only does the story mode offer tickets that can be used to unlock characters, map variants, and decals, but it’s essentially an enhanced tutorial that teaches the basics of racing and the use of special power-ups that are unique to each playable racer. For example, Irma’s ability allows you to activate a huge time boost, while Cid’s specialstrike consists of firing cannonballs forward, which can damage an opponent if your target is up to date. Some of the skills are quite simple, such as the rude or momentum elemental techniques, but then take the Atlas Pom-pom crystal skill, which is a bit spicier. If you enable this, the runner can grab crystals, which are effectively the game currency, from other players to get more tickets to the store, while putting fake and harmful ones on the track. There’s also a character who calls a huge wave that lashes both sides of your kart as you get swept back and forth while taking out anyone who gets in your way. Not all abilities are that impressive or fun, but it’s admirable to see how a familiar formula has some unique weapons.

Another way to action to get to the top is to use Magicite, which is contained in magic eggs. Scattered around the tracks, magic eggs can give you the edge by giving the runnerstrikes like fire by shooting a fireball at your opponents, freezing the blizzard (you guessed it) to your opponent, or my personal favorite, swap. Swap creates two portals that stay on the track, tearing players who are lucky enough to travel through the sapphire portal, while shooting racers who are unlucky enough to travel through the red portal. Of course, there’s your standard boost: magicite, but if you make a strongstrike on this last lap, it can really change the course of the race.

You also have the option of stacking your Magicite, which improves or prolongs the effect. It’s fun to hold on to anstrike in the hope that one of the randomly generated magic eggs will cough up the goods and increase your strength so that you can take down your opponents with a timely magicstrike. The direction, on the other hand, is unpredictable. The difference between each ride and each character feels incredibly subtle, and I found myself in turns that promote drifting in the same way, with the feeling of having the same weight of the vehicle no matter who I chose.

Nintendo allowed the reviewers a short time to try out a mode that will undoubtedly be the most popular feature: Chocobo GP. To compete against 64 global players in a knockout tournament setup, the mode worked well with short timeouts, fast matchmaking and no performance issues. This could be due to the empty servers, but it was promising.

Like most of the game, it was locked at almost 60 FPS, or that I could detect it without the technique being checked, and before I knew it, I was winning huge amounts of tickets that I could spend on new things in the store. I wanted to spend more time competing against players from all over the world, but the action I was able to witness was fun, and it felt really cool to knock out an opponent I had crossed paths with in the previous rounds. However, if online is not your pocket, you have the opportunity to play locally on a console with a friend in many other game modes.

In addition to some familiar faces from the series, longtime Final Fantasy fans will appreciate some of the limited courses available. The racetracks are located in places like the Golden Saucer from Final Fantasy VII and the City of Alexandria from Final Fantasy IX. I just wish more would be done with these classic places. Final Fantasy has some really epic pieces, and almost all of them here felt flat in the true sense of the word. There are not many configurations to choose from, and Chocobo GP relies on offering slight variations for each track to improve the selection. If you change the type of racetrack in one place, in some events you will get a completely different layout. In one chapter of the story mode, I drove around the same environment several times, but with various changes to the track, such as tighter turns and harder to navigate hazards. However, the changes often felt so insignificant, and I quickly got tired of the Moo Moo Meadows imitation. Sometimes I couldn’t wait to go to the next chapter to change things up. This is not to say that all the tracks are boring – there are a small handful of really fun tracks, there just aren’t enough of them here, and many of the tracks are similar to the recent Mario Kart collection, but without the polish and finesse we’ve become accustomed to. And yes, the Final Fantasy equivalent of Rainbow Road is here. It’s a shame it’s not half as much fun.

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