Mario Kart Exclusive Booster Course Pass Wave Audit

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It’s hard to ignore that Mario Kart 8 Deluxe is still experiencing a storm among Switch owners. The impressive go-kart racer continues to dominate the weekly charts, has sold more than 43 million copies worldwide (that’s more than 51 million copies if you count the original Wii U version) and is often shipped with the Nintendo Switch during the holiday season. The fans of the first day are climbing on the next console game, but with the release of the Booster Course Pass, Nintendo hopes to make the wait for the next episode a little easier. It is available to owners of NSO expansion packs at no additional cost, can be purchased separately and those who don’t own it can still enjoy the new content with online friends who do. For the most part, the eight circuits spread over two new cups manage to offer the excellent course design that we have become accustomed to, but there are a few little things here and there.

After playing a few hours online and offline with friends and winning three stars in each of the solo Grand Prix cups, it’s fair to say that not all Wave 1 courses are always impressive. While the Parisian Promenade of Mario Kart Tour offers riders an interesting mix of turn-by-turn changes to adapt to the different iterations, Sky Garden of Mario Kart: Super Circuit by GBA, on the other hand, is not as exciting.

Nostalgia will indeed play a big role in enjoying the latter, but it certainly feels like there is a missed opportunity here; Nintendo has opted for a clean and almost equal copy of each track without any antigravity implementation. Of course, the argument “if it’s not broken, don’t fix it” could come into play, but it would still have been great if the courses had received a deeper and experimental opulence repaint.

Shroom Ridge is also a victim of this and is lower in the List of Notable Tracks. Originally on DS, it certainly didn’t appeal to me as much as Ninja Hideaway, for example, and the same goes for the more vanilla toad circuit of the 3DS era. However, it could be argued that Nintendo has remained faithful to the original design of the track, and that’s good, but it wouldn’t have hurt to change things up a bit, especially for long-time fans of the original versions. Overall, although typically as vibrant as a bowl of fruit loops under UV light, some of the tracks on Wave 1 seem a bit flat in terms of texture and detail. Whether you stick to your roots or are just lazy ports will be a debate that we will see on social networks for a while, because it is difficult to ignore when drifting around the corners of Toad Circuit, where it is noticeably Barebones, especially when you return to the more realistic textured tracks of the base game.

On the other hand, while remaining faithful to its original design, the Choco Mountain of N64 of the new Golden Dash Cup is wonderfully presented with beautiful shiny sapphire crystals housed in its den and the HD rumble of the Joy-Con as the chocoafter rocks break close to your Kart is a nice Gesture. What was once a foggy and sharp track is now a smooth and delicious battleground. And Tokyo Blur, with the exception of an obviously boring third-round section, presents itself well, and it is a real pleasure to walk through its lively environment and its tangled and interchangeable street layout. More touring lessons, please.

However, unlike the tracks themselves, the music is consistent. Each course features remastered soundtracks, and each has been composed to an exceptionally high standard; Coconut Mall’s silly catchy theme is better than ever and was certainly a personal highlight among Wave 1’s eight tracks. hearing the unique feel and tone of Mario Kart’s jazzy and uplifting tunes really breathes new life into these.

People who haven’t invested a lot of time in Mario Kart Tour for Smartphones will have more fun with this first wave of remastered tracks. Admittedly, I broke the tour hype early, so the changing towers and the narrow course design of Tokyo Blur, the beautiful setting of the Parisian Promenade and the chaotic castle-style perils of Bowser Ninja Hideout turned out to be the most fascinating and downright entertaining. While Tour players will appreciate the high-end and refined appearance of these courses, there is a good chance that the novelty has already worn off.

The fan favorite, the Coconut Mall, always offers a great time, especially since the pesky cars stop just before the finish line this time. The updated course is bursting with color, the frantic race to squeeze through the moving moving sidewalks is as fun as ever, and the fun shortcuts it offers testify to the impeccable design of the Mario Kart course. Even without the Miis being present in this Version – it has definitely stood the test of time.

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